LightBurn has a feature that will trace the outline of a bitmap image and convert it to a vector graphic. This works best for content that has very clear edges, like a silhouette or a cartoon. It does not work very well for photographs, though with some cleanup those may be usable as well.
We have an excellent tutorial video for this feature on our YouTube channel here: Image Tracing Tutorial
To start, import an image object into LightBurn, select it, then choose Tools -> Trace Image from the menu (or press Alt-T). You can also select an image, then right-click and choose Trace Image from the pop-up menu.
You'll be presented with the Trace Image dialog, with your image showing in the window, like this:
In the image above, the purple lines are the vectors that LightBurn has produced from the image being traced. If you want to be able to see them more clearly, click the "Fade Image" button, and the image will dim. You can also zoom and pan using the same controls as the preview window (mouse wheel to zoom, and click-drag the view with either left or middle mouse).
The preview window can be panned and zoomed just like the edit window, using the middle mouse button to pan and the mouse wheel to zoom. Double-clicking the middle mouse button resets the view.
The Cutoff slider controls the lower end of the range of values that LightBurn will outline with vectors, and the Threshold slider sets the upper end. The default is 0 to 128, which traces around all values in the range of 0 to 128 brightness, excluding lighter values in the range of 129 to 255 brightness.
By adjusting these two controls, it is possible to trace around a narrow range of the image.
By clicking and dragging within the trace window you can specify a portion of the image you would like to trace. Once the area is defined, you can grab and drag a corner of it to adjust, or just single-click to reset it.
Ignore less than
This setting tells the vectorizer to ignore anything smaller than this many pixels in area. If you are trying to vectorize a noisy image, increasing this may help.
Bitmap images are made of pixels, and pixels are rectangles. Image tracing tries to infer shapes from these arrangements of rectangles, and has to smooth out the results or everything would just look like stairs. Part of the process is trying to recover smooth shapes from jagged lines, and this number controls how aggressive the smoothing is. A value of 1.333 is the maximum, and will make almost everything into curves. A value of 0.0 will produce all straight lines. The difference is shown below:
Notice in the left image, with a Smoothness of zero, the area highlighted in red is made of several line segments, whereas the same area in the right image is a continuous curve. The area shown in blue is also sharp in the left image, but with the Smoothness value set to maximum, the image at right shows how even sharp corners become smoothed, and this is rarely desired. The default value of 1.0 is a good mix between producing smooth curves while still maintaining sharp corners.
After generating lines and curves, the image trace feature will attempt to merge similar lines and curves together to reduce the node count of the result. The Optimize parameter controls how aggressive this is. 0 means no merging. The default of 0.2 is a nice balance between accuracy of the result and node count.
Dims the image to make it easier to see the resulting vector shapes
Enables the display of the points (nodes) of the resulting vector trace. Enabling this is useful when you are tuning the Optimize parameter to see the resulting points.